Two New Technical Articles on 6502 Coding on the C64
Posted on
By Kodiak
There are now two new* technical articles uploaded for coders to look at.
The first one is 9 Exotic Coding Tricks used in the C64 Game, Seawolves and
covers some of the perhaps unusual technical features that make the game possible.

The second article is one I had been planning on writing for several years but just never got round to until recently.
It is How to Set Up and Use NMIs On the Commodore 64 and fills (I hope!) a gap
in the C64 coding scene's documentation on the subject, since it is a very badly explained** and, perhaps consequently, generally ignored topic.

(* The first article, albeit in a lesser form, was previously released on my website last year before it went down with my old web host, but this is a new version of it
with extra content).
(** If you want a compendium of atrociously explained, assumption-laden and poorly laid-out coding articles, check out most of the materials on Codebase64).
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