
Seawolves is a modern take for the PAL Commodore 64 on an old arcade favourite from yesteryear.
Featuring state-of-the-art coding tricks and a fresh update of the gameplay elements, Seawolves can be played in 1-player mode, 2-player mode, AI-wingman mode or 1-player-v-CPU mode.

Seawolves Special Features
- 8 unique scenes, each consisting of 3 timed rounds.
- 4 game modes: 1 Player, 2 Player, Wingman Mode and AI Rival Mode (in which the CPU takes rather selfish control of a second sub).
- Fast-paced gameplay styled on classic 1980s arcade machines.
- The player is not allocated X number of lives, but rather, must attain the objectives of meeting the kill quota each round, minimising collateral damage to civilian vessels, ensuring the player's sub does not succumb to enemy action, and, in 2 Player Mode and AI Rival Mode, avoiding losing all 3 rounds within any given level
- Damage to the player sub can be repaired via periodic rendezvous events with friendly helicopter's dropping off repair kits.
- Real-time water warping and wave effects, because real-time is sometimes easier than pre-drawn GFX and because it has become a demo scene motif in recent years.
- Real-time torpedo-rendering effects, using an unusual programming trick!
- Modern, multi-channel sound effects.

Seawolves in Action!

Seawolves Testimonials on Lemon64
"Really superb version of good old 'Sea Wolf' and definitely the best on the C64, regarding this genre." ~ SparkyD.
"Overall a great game, with smooth controls and high replay value." ~ Frightmare.
"SeaWolves brings back fond memories of old-time 1980s video arcades. In addition to the great graphics and slick design, the gameplay has that 'just one more go' quality.
Recommended!" ~ Alf Yngwe.
(All reviews taken from Lemon64).

Seawolves on YouTube, by Third Parties

How to Purchase Seawolves
OPTION 1: To receive the digital edition of Seawolves - PAL only - kindly make a PayPal donation of at least £4.99 using the PayPal button below and I can then send a download link to you by
email
(NOTE: If it doesn't arrive right away, that's because I am away from my email, asleep, walking in the countryside, etc.)
OPTION 2: For a £9.99 donation, you get the game + the fully annotated source code, but this is likely only of interest to coders.
The game took many long hours to program and drained a lot of life force out of me (that's middle-aged coder syndrome for you!), but it has been developed to a very high technical standard,
using some demo scene tricks and unusual coding methods to hopefully extract the very best submarine action game possible out of the C64,
so I am very confident you will not just enjoy the game, but see the value in it!
Where is my Download Link?
If you have paid for the game but so far have not received any emails from me and think I am ignoring you, the issue is either
(a) that you have some wonky spam settings on your email filters or (b) I am having an internet access issue but will get back to you ASAP.
Sales Levels & Piracy Note... Implications for Parallaxian
I totally understand why sceners share wares with their mates, but there is already a low level of incentive due to the small size of the scene for developers like me to make games.
None of us - gamers or devs - are penniless teenagers any more and I'm not exactly ripping anyone off with the purchase price, so I would ask you to kindly desist from sharing the game with anyone else.
And obviously, I am assessing the success of this game with a view to my plans for Parallaxian....
I hope you understand my point of view, because so far sales of Seawolves have been far less than my already low expectations for it, despite all the amazingly positive reactions to the game.
Consequently, all my C64 projects now hang in the balance.

Patches Note
With over 30K lines of code amounting to a vast number of potential points of failure, I tested Seawolves to the nth degree and probably spent over 90% of development time debugging.
It was sent to play testers in the hope that any bugs I missed would be noted.
Yet, despite all those efforts, I still managed to release it with some flaws that only came to light afterwards, warranting a patch.
And after the patch was released, I noticed a few more imperfections that will require a second patch, so those of you with the game's download link should visit that page again to check
for the next patch.


