Parallaxian WIP June 2025
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By Kodiak
Parallaxian WIP Update June 2025
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This is a redacted WIP update as I do not want anyone outside my trusted circle of C64 scene contacts to know the real extent of progress on
Parallaxian at this stage.
Accordingly, all I want to disclose for now are some design updates to the main sprite to freshen it up in the wake of the disgraceful and
unauthorised release on CSDB of an old, stale tech demo in December.
The original 1995 design was composed of two multicolour sprites but in 2018 I updated that to the design everyone has been used to in my WIP
coverage on this website and on YouTube;
that design was made up of a hi-res silhouette for the main fuselage and tail, with a multicolour sprite for the cockpit and nose section.
The 2018 version very much retained the 1990s vibe of the original design, which was obviously inspired by the gorgeous curves of the two-seater variants
of the Russian Sukhoi Su-27 Flanker
series of fighter jets entering service in the Russian air force at that time.
Sharp readers might also notice that the name "Figment" follows the NATO tradition of assigning reporting names starting with the letter "F" for Russian
fighter aircraft, not that I intend the plane in Parallaxian to be at all Russian!
Below are some new design iterations developed over the past few weeks, mostly done when I was too tired to code.

Let me know your thoughts
Of the 4th-gen designs, my personal favourite is the third one and at the moment I am torn between using it and one of the latter two stealth variants
in the finished game, but I would welcome feedback from my readers by email (jon 'at' kodiak64.co.uk) on what you think is the best design.
Other progress...
I have spent most of the past 4-5 weeks on two new planet designs, one of which features extensive use of ECBM graphics and the other with some bitmap.
Both of these new planets display a slightly altered perspective; the first one also has some interesting special backdrops that would certainly catch the eye!
However, as I trust you understand, I am being very protective of the game in the wake of the December debacle and the attacks made against it by its original hater,
so please be patient with me as I continue this marathon project.
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